Quantcast
Channel: gaming – Euromonitor International Blog
Browsing latest articles
Browse All 13 View Live

Image may be NSFW.
Clik here to view.

Kids as Digital Consumers: Growing Impact of the Under-15 Consumer Segment

Children aged under 15 are becoming a key segment for information and communications technologies (ICT), and the importance of this consumer group is set to rise rapidly as more of the world’s...

View Article


Image may be NSFW.
Clik here to view.

Analyst Pulse: Trends in Toys and Games

New technology often has unintended ‘ripple effects’. Video games are one of the most wide-reaching technologies of the past several decades, proving increasingly popular across continents and across...

View Article


2014: A New Beginning for Gaming

Last year we looked at what to expect from gaming in 2013 as consumers awaited the arrival of new consoles from Microsoft and Sony. Now that these next generation consoles have finally arrived, with...

View Article

The Top Three Trends in Video Games

The video games industry is forecast to post sales growth of over US$23 billion globally over the 2013-2018 period. With a 6% CAGR over the forecast period, video games is expected to be far more...

View Article

Event Recap: Brasil Games Show 2014

During 8-11 October, the Brasil Games Show (BGS) fair was held in São Paulo. The fair is the biggest of its kind in Latin America, and serves as a display for new global and local trends, as well as...

View Article


Image may be NSFW.
Clik here to view.

Blue Light – What is Available to Protect Your Eyes?

In the previous article, we looked into blue light from the consumers’ perspective. In this article we will continue to explore the impact of blue light on the eyewear industry but from the...

View Article
Browsing latest articles
Browse All 13 View Live