Kids as Digital Consumers: Growing Impact of the Under-15 Consumer Segment
Children aged under 15 are becoming a key segment for information and communications technologies (ICT), and the importance of this consumer group is set to rise rapidly as more of the world’s...
View ArticleAnalyst Pulse: Trends in Toys and Games
New technology often has unintended ‘ripple effects’. Video games are one of the most wide-reaching technologies of the past several decades, proving increasingly popular across continents and across...
View Article2014: A New Beginning for Gaming
Last year we looked at what to expect from gaming in 2013 as consumers awaited the arrival of new consoles from Microsoft and Sony. Now that these next generation consoles have finally arrived, with...
View ArticleThe Top Three Trends in Video Games
The video games industry is forecast to post sales growth of over US$23 billion globally over the 2013-2018 period. With a 6% CAGR over the forecast period, video games is expected to be far more...
View ArticleEvent Recap: Brasil Games Show 2014
During 8-11 October, the Brasil Games Show (BGS) fair was held in São Paulo. The fair is the biggest of its kind in Latin America, and serves as a display for new global and local trends, as well as...
View ArticleBlue Light – What is Available to Protect Your Eyes?
In the previous article, we looked into blue light from the consumers’ perspective. In this article we will continue to explore the impact of blue light on the eyewear industry but from the...
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